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	<title>Kraflab</title>
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	<link>http://kraflab.com/blog</link>
	<description>Kraflab Dev Blog</description>
	<lastBuildDate>Sun, 05 May 2013 02:27:47 +0000</lastBuildDate>
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		<title>Direction</title>
		<link>http://kraflab.com/blog/?p=277</link>
		<comments>http://kraflab.com/blog/?p=277#comments</comments>
		<pubDate>Sun, 05 May 2013 02:27:47 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=277</guid>
		<description><![CDATA[I&#8217;ve been slacking off in game development lately.  Sometimes the feeling of the necessity to do something inhibits the process.  I think I will be a lot more productive once the summer hits, and I can reduce the number of simultaneous things in my life.  Occasionally it&#8217;s difficult to do anything when you know you could be <a href='http://kraflab.com/blog/?p=277' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been slacking off in game development lately.  Sometimes the feeling of the necessity to do something inhibits the process.  I think I will be a lot more productive once the summer hits, and I can reduce the number of simultaneous <em>things</em> in my life.  Occasionally it&#8217;s difficult to do anything when you know you could be doing <em>anything</em>.</p>
]]></content:encoded>
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		<title>Deprivation on Desura</title>
		<link>http://kraflab.com/blog/?p=269</link>
		<comments>http://kraflab.com/blog/?p=269#comments</comments>
		<pubDate>Wed, 27 Mar 2013 02:27:59 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=269</guid>
		<description><![CDATA[Deprivation is now officially on Desura!  The game will be available on March 28th at 00:00:00 EDT.]]></description>
				<content:encoded><![CDATA[<p><a title="Deprivation on ##SITENAME##" href="http://www.desura.com/games/deprivation"><img alt="##SITENAME## Digital Distribution" src="http://button.desura.com/play/outline/games/21775.png" width="252" height="54" border="0" /></a></p>
<p>Deprivation is now officially on Desura!  The game will be available on March 28th at 00:00:00 EDT.</p>
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		<item>
		<title>Deprivation Status Update</title>
		<link>http://kraflab.com/blog/?p=262</link>
		<comments>http://kraflab.com/blog/?p=262#comments</comments>
		<pubDate>Fri, 15 Mar 2013 01:25:01 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=262</guid>
		<description><![CDATA[Deprivation is essentially done.  Desura has accepted it for publishing, so at this point I&#8217;m just letting the game swim around in my head a bit before pushing it out the door.  I&#8217;m thinking March 28th is a good day.]]></description>
				<content:encoded><![CDATA[<p>Deprivation is essentially done.  Desura has accepted it for publishing, so at this point I&#8217;m just letting the game swim around in my head a bit before pushing it out the door.  I&#8217;m thinking March 28th is a good day.</p>
]]></content:encoded>
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		<item>
		<title>Deprivation Demo Released</title>
		<link>http://kraflab.com/blog/?p=257</link>
		<comments>http://kraflab.com/blog/?p=257#comments</comments>
		<pubDate>Sat, 02 Feb 2013 12:23:16 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=257</guid>
		<description><![CDATA[An official demo of Deprivation is now available on all platforms (PC/Linux/MacOS) over here: http://kraflab.com/blog/?page_id=254 You can also find it on greenlight over here: http://steamcommunity.com/sharedfiles/filedetails/?id=124507729]]></description>
				<content:encoded><![CDATA[<p>An official demo of Deprivation is now available on all platforms (PC/Linux/MacOS) over here: <a href="http://kraflab.com/blog/?page_id=254">http://kraflab.com/blog/?page_id=254</a></p>
<p>You can also find it on greenlight over here: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=124507729">http://steamcommunity.com/sharedfiles/filedetails/?id=124507729</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Epilogue v2.A Released</title>
		<link>http://kraflab.com/blog/?p=244</link>
		<comments>http://kraflab.com/blog/?p=244#comments</comments>
		<pubDate>Thu, 17 Jan 2013 21:24:48 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=244</guid>
		<description><![CDATA[Stamina buffs from Kagh and from items have been removed, as there was a meta-game going on that was not intended.  To balance this out, the player now receives max health bonuses from boss kills.  There are also various other tweaks and changes as detailed below (check out the new optional boss on floor 6 <a href='http://kraflab.com/blog/?p=244' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>Stamina buffs from Kagh and from items have been removed, as there was a meta-game going on that was not intended.  To balance this out, the player now receives max health bonuses from boss kills.  There are also various other tweaks and changes as detailed below (check out the new optional boss on floor 6 when you get a chance).</p>
<p>***Save Files Are Incompatible***<br />
Added a new optional boss: Private Hell<br />
Added &#8220;Hold E to Heal&#8221; to the log message when the player is bleeding out<br />
Added a max health bonus received when killing bosses (including optional ones)<br />
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation<br />
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7<br />
Added a &#8220;Yes/No&#8221; confirmation to quitting (when your character is still alive)<br />
Fixed loaded tiles having the wrong lighting level<br />
Fixed the &#8216;Running&#8217; effect being mishandled in the effects window<br />
Modified the character help menu to correctly describe shield effects<br />
Removed Stamina effects from items<br />
Removed Stamina effects from Kagh buffs</p>
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		<title>Epilogue Update</title>
		<link>http://kraflab.com/blog/?p=241</link>
		<comments>http://kraflab.com/blog/?p=241#comments</comments>
		<pubDate>Sat, 12 Jan 2013 18:48:37 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=241</guid>
		<description><![CDATA[I&#8217;ve gotten a decent amount of feedback/bug reports lately (thanks for that), so I&#8217;ll be working on an update to come out either this weekend or next.  I don&#8217;t really feel like this warrants the 3.0 moniker so I believe it&#8217;s time to go hexadecimal and call this v2.A There will be some readjustments to <a href='http://kraflab.com/blog/?p=241' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve gotten a decent amount of feedback/bug reports lately (thanks for that), so I&#8217;ll be working on an update to come out either this weekend or next.  I don&#8217;t really feel like this warrants the 3.0 moniker so I believe it&#8217;s time to go hexadecimal and call this v2.A</p>
<p>There will be some readjustments to the stamina/health system and a new optional boss at least.</p>
]]></content:encoded>
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		<title>Congratulations!</title>
		<link>http://kraflab.com/blog/?p=239</link>
		<comments>http://kraflab.com/blog/?p=239#comments</comments>
		<pubDate>Wed, 09 Jan 2013 11:32:26 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=239</guid>
		<description><![CDATA[Let&#8217;s all take a moment and congratulate rexpop, who has achieved the impossible and achieved final victory in Epilogue, beating level 10! http://kraflab.com/smf/index.php?topic=48.msg66#msg66]]></description>
				<content:encoded><![CDATA[<p>Let&#8217;s all take a moment and congratulate rexpop, who has achieved the impossible and achieved final victory in Epilogue, beating level 10!</p>
<p><a href="http://kraflab.com/smf/index.php?topic=48.msg66#msg66">http://kraflab.com/smf/index.php?topic=48.msg66#msg66</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Epilogue v2.99b Released</title>
		<link>http://kraflab.com/blog/?p=236</link>
		<comments>http://kraflab.com/blog/?p=236#comments</comments>
		<pubDate>Thu, 03 Jan 2013 21:09:06 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=236</guid>
		<description><![CDATA[Hotfix. Fixed a bug that caused stats to be misrepresented after loading a saved game in certain situations Fixed a bug that caused Minuet to remove the &#8216;Freshly Awoken&#8217; effect Fixed a crash caused by the &#8217;0&#8242; key]]></description>
				<content:encoded><![CDATA[<p>Hotfix.</p>
<p>Fixed a bug that caused stats to be misrepresented after loading a saved game in certain situations<br />
Fixed a bug that caused Minuet to remove the &#8216;Freshly Awoken&#8217; effect<br />
Fixed a crash caused by the &#8217;0&#8242; key</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Epilogue v2.99 Released</title>
		<link>http://kraflab.com/blog/?p=234</link>
		<comments>http://kraflab.com/blog/?p=234#comments</comments>
		<pubDate>Tue, 01 Jan 2013 22:44:34 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=234</guid>
		<description><![CDATA[This update effects a single change: Added a weakened state to balance out the early game In order to fix the long-standing issue of the early levels being too boring for people who know what they are doing, I have added an initial debuff to the game.  You now start with -15 protection and magical <a href='http://kraflab.com/blog/?p=234' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>This update effects a single change:</p>
<p>Added a weakened state to balance out the early game</p>
<p>In order to fix the long-standing issue of the early levels being too boring for people who know what they are doing, I have added an initial debuff to the game.  You now start with -15 protection and magical protection, which rises to -10 on level 2 and -5 on level 3, vanishing on level 4.  The idea is that you are especially vulnerable when you first gain sentience, getting used to controlling yourself.  This allows the feeling of imminent danger to appear in the early levels but does not change the balance of the late game.</p>
<p>The update is out on windows/linux (and working its way onto Desura) but the mac version will be delayed a few days until I get back home after the holidays (I don&#8217;t have my macbook with me).</p>
]]></content:encoded>
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		<title>Project DQiii</title>
		<link>http://kraflab.com/blog/?p=231</link>
		<comments>http://kraflab.com/blog/?p=231#comments</comments>
		<pubDate>Tue, 18 Dec 2012 09:18:47 +0000</pubDate>
		<dc:creator>kraflab</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kraflab.com/blog/?p=231</guid>
		<description><![CDATA[This is a picture from the first playable build of Project DQiii (Epilogue was actually Project DQii).  It&#8217;s going to be a roguelike, but as with Epilogue I think it will be a very different beast.  I hope to get a lot of work done on this over the holidays (in between christmas cookies of <a href='http://kraflab.com/blog/?p=231' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>This is a picture from the first playable build of Project DQiii (Epilogue was actually Project DQii).  It&#8217;s going to be a roguelike, but as with Epilogue I think it will be a very different beast.  I hope to get a lot of work done on this over the holidays (in between christmas cookies of course).  I decided to write this one in C++ (SFML) instead of BlitzMax for a change of pace.  The graphics are placeholders, although so were the Epilogue tiles <img src='http://kraflab.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><img class="alignnone" title="Project DQiii" src="http://kraflab.com/Images/dqiii1.png" alt="" width="800" height="600" /></p>
]]></content:encoded>
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