This version I continue the trend of filling the dungeon with content rather than lengthening it explicitly. There are also plenty of UI improvements, bug fixes, and adjustments.
Change Log:
- Reduced the low health penalty for sustaining wounds
- Reduced shield block chance by 20%
- Fixed trap pickup bug
- Increased the fire area of effect radius of certain skills from 0 to 1
- You can now sprint, once per camp, by pressing R
- You no longer gain the benefits of a camp when you collapse from exhaustion
- Rooms now have their own floor tile
- Changed some of the art
- Added locked doors
- Added enemies that carry keys
- Fixed a bug involving cartographer abilities
- Added new class: Excavator
- Added new proficiency: Vitality
- Added even more traps:
- Stun
- Noise
- Diminish
- Weaken
- Added new gods:
- Mollith, goddess of joy
- Wroth, god of agony
- Dorom, god of death
- Added a new help section on the gods
- You can now reach the help section from the main menu
- Slightly increased the minimum trap count
- Fixed a sneaky bug with ability damage
- Added placeholder creepy background track
- Improved the look of the ui
- Changed the formatting when looking at an item’s stats
- Removed the ugly ++- tail on items
- Items now have a color indicating bonuses (i.e. STA+10 or Tempered)
- Increased the initial game volume (some people may not have even realized there was sound)
- Increased the chance that a rare creature drops his equipment upon death
- Fixed an input bug
- Slightly reduced the negative impact of the recharge trait
- Added a control missing from the controls page
- Fixed the screenshot function