Jun 162012
 

Change Log:
[New] Added a glowing effect to certain events, such as healing and teleportation
[New] Added a new monster effect
[Change] Slightly toned down the glow effects
[Change] Scrounger is now a 20% bonus
[Change] Ingredients have been redone. You can expect to get about 10 of each ingredient in a full playthru, 12 with scrounger. There are no longer ingredients on level 8-10, as makes sense if you have gotten there and know what that means. It should be much less likely to luck into finding a huge patch of a single ingredient. These changes have been done to limit the unfortunate chance of hitting the jackpot and making a bunch of health potions.
[Bugfix] Fixed some formatting issues in character dumps

Windows: http://kraflab.com/epilogue_current.zip

Linux: http://kraflab.com/epilogue_current_linux.tar.gz

If you purchased the game, just return to your original download link and the new version should be there.

Jun 112012
 

At long last Epilogue is now available for linux.  I have had mixed reports of performance on different systems, so certainly try out the free version to make sure everything works before purchasing the full version.

Free

Full

Jun 072012
 

Note:
The expansion and bonus game modes are now included in a commercial edition of the game, available at kraflab.com for $7

The free edition will still be updated along with the commercial version and 2.0 is a pretty decent improvement on 1.99, so there is more content for you to enjoy even if you don’t want to or can’t afford the commercial edition.

The expansion levels are really a great challenge, and the necromancer mode is like a new game in itself (the strategy is totally different so you kind of mentally start from square one), so if you are enjoying the game and think your experience is worth $7, please consider supporting future development!

For the generous, here is a direct link to buy the Full Version (BMT Micro)

Change Log:
[New] The game now has an…epilogue!
[*] 3 levels
[*] 30 enemies
[*] 3 bosses
[*] 2 endings
[*] 54 weapons
[*] 30 armors
[New] There are now two more music tracks
[New] There is now a fancy title screen
[New] There is now a ‘Kraflab’ logo splash
[New] Added a new game mode: Necromancer!
[*] Enemies that previously had no death effect now revive visible corpses upon death
[*] This mode creates an entirely different strategic system.  It’s like a different game entirely.
[New] Added a new game mode: Weakling
[*] Half the inventory space, and an initial weakness to weaponry
[New] There is a new ability (lvl 10) for each class
[New] Added fountains that cause different effects when consumed
[New] Monsters will stop to heal if they need it instead of pursuing you
[New] Blood now accumulates on people who are bleeding and when you walk thru pools of it.  This blood is dripped onto the floor leaving a trail as you walk.
[New] Numbers now pop up whenever you take damage or get healed
[New] When you wield a legendary item, you start to glow
[New] There are now 40 achievements in the game
[New] Reworked the buff system so that arbitrary and strange effects are now easily supported.  To this end, some spontaneous effect traits are now in the buff window (i.e. pyromaniac)
[New] Picking up with no room in the inventory now causes an alert sound and creates an “Inventory Full” message on the main screen
[New] Magical staves are now in the game.  They have a certain number of casts per floor, and recharge upon using a staircase.  You can find them in fountains.
[New] Wrote a text parcer for easier coloration of text
[New] There are now separate high score lists for each game mode
[New] Added a sneaky new creature.  Have fun with him!
[New] Item effects now have descriptions, which appear upon mouse-over -> finally everything in the game should be properly described
[Change] The log colors have been somewhat standardized to make it more readable:
[*] Sky Blue : ability use text
[*] Red : weapon damage
[*] Pink : attack text
[*] Yellow: item effect
[*] Fuchsia: damage additional effect (e.g. limb damage)
[*] Teal : god effects
[*] Cream Green : character advancement (abilities, levels, exp)
[*] Cream Pink : environment effects (chest, fountain event.  ingredient pickup)
[*] Purple : death
[*] Ice : notifications (e.g. alchemy info)
[*] Orange : buff/vapor/fire effects
[*] Green : assorted good things
[*] Gray : fail text (blocking, “cannot target”, etc)
[Chance] Lowered the cooldown on true faith
[Change] Alternate game modes (e.g. hard) are now available from the beginning
[Change] Glowing effects are now particle based
[Change] Poison and Enduring Poison cooldowns are now 25 and 45 respectively
[Change] Scrounger has been reduced from a 50% bonus to a 30% bonus
[Change] Buff damage now does not halt healing, but only pathing.
[Change] Attack text has been minimalized to maximize efficiency: “Kraflab attacks with the broom handle.  Ed blocks the attacks.” is now “Kraflab attacks: Ed blocks.”
[Change] Blind had a chance element…now it is definite
[Change] Wrote a text parcer for easier coloration of text
[Change] Every note and message has been colorized/edited
[Change] Increased the exp bonus of expert to 33%
[Change] Champion spawn rate slightly increased
[Change] Mouse-over text now appears adjacent to the corresponding ui window on the right for items, buffs, etc
[Change] Mouse-over text for tiles now appears “on-grid” instead of following the mouse
[Bugfix] The notes were resetting every time options were “applied”
[Bugfix] Collateral ally kills will not cause death effects to target the source
[Bugfix] Enemies will come looking for you after fire bomb damage
[Bugfix] Blocked/etc attacks get the attention of the target
[Bugfix] Cursed fire crash
[Bugfix] RandPoison neglected PoisonProof
[Bugfix] Fixed the log not appending pieces of an entry onto the current line
[Bugfix] Sleep movement
[Bugfix] Trap detection related
[Bugfix] Champion crash
[Bugfix] Z pickup into full inventory deleted items

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