Right now I’m working on a somewhat game-changing addition to the character creation process. In 2.9, you will be able to choose a “Stat Growth” option in addition to class and combat proficiency. This will allow your character to gain inherent protection and damage bonuses as they level up. These will be small enough to not dramatically shift the balance of the game, but enough to make a difference and perhaps allow some more customization based on your preferred play-style (i.e. you might pick high offense growth or you might pick fire elemental bonuses). I’ve been wanting to add an “Elemental Affinity” option (which is actually a throw back to the never-released predecessor to Epilogue ), and this plan grew out of that. I could make it so you choose how to distribute stats any way you want when you level, but I prefer to limit the meta-breaks in gameplay when possible.
I’ve also been fiddling with various prototypes of possible new games. I haven’t yet hit that sweet spot of interest where I get sucked into serious development, but I’m sure you’ll hear about it when I do.