This update effects a single change:
Added a weakened state to balance out the early game
In order to fix the long-standing issue of the early levels being too boring for people who know what they are doing, I have added an initial debuff to the game. You now start with -15 protection and magical protection, which rises to -10 on level 2 and -5 on level 3, vanishing on level 4. The idea is that you are especially vulnerable when you first gain sentience, getting used to controlling yourself. This allows the feeling of imminent danger to appear in the early levels but does not change the balance of the late game.
The update is out on windows/linux (and working its way onto Desura) but the mac version will be delayed a few days until I get back home after the holidays (I don’t have my macbook with me).